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FReport 15 – Cloud Graphics and Resource Stats

New Steam Graphics The graphics on Steam were a bit outdated and still had the old logo. So it was time to recreate them from scratch and now they look much more appealing (left: old; right: new):...

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Alpha 13 – Competition Mode

This month’s alpha release comes with a lot of useful changes to the user interface. It’s now a lot easies to understand what influences the resource production on a local and on a global level and to...

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FReport #16 – Plans for Alpha 14

What is planned for Alpha 14? New Planets The campaign with it’s 5 planets offers something between 5 and 10 hours of gameplay. We don’t plan to extend the campaign itself, but we will add a new galaxy...

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FReport #17 – Tools

New Tool Icons Jens designed a whole new set of icons that better fit the general style of the game. They are a bit less colorful and come with cleaner symbols as the following picture shows. Tool-Mode...

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FReport #18 – AI and Population

Population Growth Your population’s quality of life is the factor that decides how fast it grows or shrinks. In addition the taxes payed by your people will be reduced if it’s bad and increased when...

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Alpha 14 – Tools, Autorepair, …

Alpha 14 brings a load of small enhancements to the game: Tools like repair and remediation can now be mass-apply to your buildings, the quality of life feature has been extended, UI elements are now...

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FReport #19 – GDC & Gamescom

The important information first: The two big things we are working on for Alpha 15 is a new version of the research system and a new planet. This week was all about conferences. We have been attending...

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FReport #20 – Extended Navigation Mode

The header image shows the new extended navigation mode. Currently it’s quite difficult to get an overview of available resource fields, gold depots and special buildings like temples or native tribes....

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FReport 21 – Research

Is everybody ready for the next friday report?! This week we focused on the new research system. The first version is shown in the picture above. The whole research is now grouped in currently 11...

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FReport 22 – New Opponents and Opportunities

Welcome to the latest friday report! We’re back from taking a summer break and working hard on the research system revolution. Due to holidays the whole thing is delaying a bit more but we got lots of...

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Alpha 15 – Research

This Alpha release is a compromise. We really wanted to publish the new mission on Magni and already postponed the release one week. But we still didn’t manage to finish it. Nevertheless we felt that...

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FReport #23

The image above shows a Harvester. They are built and sent by a race called Locust. They harvest planetary resources like forest, gold and also cities. More on this next week. No Upgrade Development...

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FReport #24 – Spoiler on Magni

With the release of Alpha 16 next week coming nearer we would like to give you a short info on what to expect from it content- and story-wise. Magni As you probably have already realized the new...

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FReport #25

Here are some of the things we have been working on since last Friday. Construction material factory This new goods factory produces building materials from different layers of rock and metals in the...

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Alpha 16 – Magni

Imagine Earth Alpha 16 extends the campaign with a new mission on a planet called Magni. It adds Xrathul harvesters, the shield generator upgrade and the construction material factory to the gameplay...

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FReport #26 – Light and Shadow

Colorized Building Lights The night lights of building now are colorized in each player’s color. Together with the border line every colony can now easily be associated with it’s owner. The cover...

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FReport #27 – Forests

One of the things we are currently working on is giving the different types of forest individual simulation values and additional pros and cons. This is what we have come up with and will be part of...

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New Cities and Constructs

Good news for those who where questioning the retro 90s look of Imagine Earth. Yes, not all buildings are state of the art and some will get a makeup upgrade already with the next release in a few...

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Alpha 17 – Colony Shares

It’s release time again and this one really brings a lot of changes. For example we have added new city and shadow graphics, it’s now possible to sell colony shares and the growth of forests depends on...

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FReport #29 – City District Graphics

Behind the scenes we are currently working on a big change for the resource system and the needs of your people. This is still work in progress – so there is nothing to show yet. Meanwhile Jens...

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