FReport 15 – Cloud Graphics and Resource Stats
New Steam Graphics The graphics on Steam were a bit outdated and still had the old logo. So it was time to recreate them from scratch and now they look much more appealing (left: old; right: new):...
View ArticleAlpha 13 – Competition Mode
This month’s alpha release comes with a lot of useful changes to the user interface. It’s now a lot easies to understand what influences the resource production on a local and on a global level and to...
View ArticleFReport #16 – Plans for Alpha 14
What is planned for Alpha 14? New Planets The campaign with it’s 5 planets offers something between 5 and 10 hours of gameplay. We don’t plan to extend the campaign itself, but we will add a new galaxy...
View ArticleFReport #17 – Tools
New Tool Icons Jens designed a whole new set of icons that better fit the general style of the game. They are a bit less colorful and come with cleaner symbols as the following picture shows. Tool-Mode...
View ArticleFReport #18 – AI and Population
Population Growth Your population’s quality of life is the factor that decides how fast it grows or shrinks. In addition the taxes payed by your people will be reduced if it’s bad and increased when...
View ArticleAlpha 14 – Tools, Autorepair, …
Alpha 14 brings a load of small enhancements to the game: Tools like repair and remediation can now be mass-apply to your buildings, the quality of life feature has been extended, UI elements are now...
View ArticleFReport #19 – GDC & Gamescom
The important information first: The two big things we are working on for Alpha 15 is a new version of the research system and a new planet. This week was all about conferences. We have been attending...
View ArticleFReport #20 – Extended Navigation Mode
The header image shows the new extended navigation mode. Currently it’s quite difficult to get an overview of available resource fields, gold depots and special buildings like temples or native tribes....
View ArticleFReport 21 – Research
Is everybody ready for the next friday report?! This week we focused on the new research system. The first version is shown in the picture above. The whole research is now grouped in currently 11...
View ArticleFReport 22 – New Opponents and Opportunities
Welcome to the latest friday report! We’re back from taking a summer break and working hard on the research system revolution. Due to holidays the whole thing is delaying a bit more but we got lots of...
View ArticleAlpha 15 – Research
This Alpha release is a compromise. We really wanted to publish the new mission on Magni and already postponed the release one week. But we still didn’t manage to finish it. Nevertheless we felt that...
View ArticleFReport #23
The image above shows a Harvester. They are built and sent by a race called Locust. They harvest planetary resources like forest, gold and also cities. More on this next week. No Upgrade Development...
View ArticleFReport #24 – Spoiler on Magni
With the release of Alpha 16 next week coming nearer we would like to give you a short info on what to expect from it content- and story-wise. Magni As you probably have already realized the new...
View ArticleFReport #25
Here are some of the things we have been working on since last Friday. Construction material factory This new goods factory produces building materials from different layers of rock and metals in the...
View ArticleAlpha 16 – Magni
Imagine Earth Alpha 16 extends the campaign with a new mission on a planet called Magni. It adds Xrathul harvesters, the shield generator upgrade and the construction material factory to the gameplay...
View ArticleFReport #26 – Light and Shadow
Colorized Building Lights The night lights of building now are colorized in each player’s color. Together with the border line every colony can now easily be associated with it’s owner. The cover...
View ArticleFReport #27 – Forests
One of the things we are currently working on is giving the different types of forest individual simulation values and additional pros and cons. This is what we have come up with and will be part of...
View ArticleNew Cities and Constructs
Good news for those who where questioning the retro 90s look of Imagine Earth. Yes, not all buildings are state of the art and some will get a makeup upgrade already with the next release in a few...
View ArticleAlpha 17 – Colony Shares
It’s release time again and this one really brings a lot of changes. For example we have added new city and shadow graphics, it’s now possible to sell colony shares and the growth of forests depends on...
View ArticleFReport #29 – City District Graphics
Behind the scenes we are currently working on a big change for the resource system and the needs of your people. This is still work in progress – so there is nothing to show yet. Meanwhile Jens...
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